FAQ
- Tips for using the AppLovin SDK
- What are the ad formats in the AppLovin dashboard?
- What do the error codes of Rewarded Videos mean?
- How to implement a waterfall failover
- Which countries/geos does AppLovin support? What is AppLovin’s fill rate?
- What are the Android error codes and what do they mean?
- What are the iOS error codes and what do they mean?
- Why am I not seeing any ads?
- What is MAX in-app bidding, and how do I sign up?
- What game engines/frameworks does AppLovin support?
- Is Google Play Services required?
- What sets MAX in-app bidding apart?
- What ad formats does MAX support?
- I am seeing clicks, but why am I not seeing any revenue?
- I initialized the SDK in my app. Why is my app not showing up in my dashboard?
- I am seeing impressions, but why am I not seeing any revenue?
- Does the AppLovin iOS SDK use the Apple IDFA?
- How does AppLovin decide which ads to serve in my apps?
- Does MAX support user ad level revenue?